sexta-feira, 24 de abril de 2015

Clash of Rebellions (OCG)



Informações completas sobre a Clash of Rebellions (OCG)!


Clash of Rebellion é a quinta coleção da série 9 do Yu-Gi-Oh! Official Card Game (OCG). Sucessor da coleção Crossover Souls e antecessor da Dimension of Chaos. 

Características:

- Contém 80 carta no set Principal e 10 World Premier japonesas. 
- Contém mais cartas Pendulum, Fusion, Synchro, Xyz e Ritual.
- Contém cartas que foram usadas por Yuya Sakaki, Gong, Yuzu Hiragi, Sora Shiun'in, Declan, Masumi Kotsu, Shay e Dennis Macfield.
- Inclui mais membros/suportes para os arquétipos Archfiend, Cyber Dragon, D/D, Fluffal, Gem-Knight, Infernoid, Magician, Melodious, Odd-Eyes, Performapal, Rank-Up-Magic, Raidraptor, Red-Eyes, Toon e Void.
- A versão OCG contém membros/suportes para Aether, Empowered Warrior, Geargia e Lightsworn.
- Introduz os arquétipos Aroma, Dragoknight, Entermage e Igknight.

Data de Lançamento: 25 de Abril (Japão - OCG)
                                   07 de Agosto (TCG)



Lista de Cartas:

Mythic Husk Dragon - CORE-JP001
Rare

(Wyrm - DARK - Level 4 - ATK 2000/DEF 0)

Descrição: A mysterious life form that suddenly appeared from another dimension in mid-air. It has both incredible strength and the ability to surprise attack. Its attacks paralyze the nerves of the target, causing severe hallucinations.










Risebell the Summoner - CORE-JP002
Normal Rare

(Psychic/Pendulum - WIND - Level 3 - Scale 2 - ATK 800/DEF 800)

Efeito Pendulum: Once per turn: You can target 1 monster on the field; increase its Level by 1.

Descrição de Monstro (Normal Monster): Risebell loves and cares for his little sister Saambell. Every day in the afternoon he spends his time with his little sister, reading through magical tomes, opening their hearts to one another, allowing them to get along with one another.





Destruction Magician - CORE-JP003
Super/Secret Rare

(Spellcaster/Pendulum/Effect - DARK - Level 7 - Scale 3 - ATK 2500/DEF 500)

Efeito Pendulum: Once per turn: You can target 1 Xyz Monster you control; this turn, for an Xyz Summon, you can treat it as a monster with a Level equal to its Rank.

Efeito Monstro: Once per turn, during either player's turn: You can target 1 LIGHT monster on the field; negate its effects, until the end of this turn.





Creation Magician CORE-JP004
Super/Secret Rare

(Spellcaster/Pendulum/Effect - LIGHT - Level 4 - Scale 8 - ATK 500/DEF 1500)

Efeito Pendulum: Once per turn: You can target 1 Xyz Monster you control and 1 Level 5 or higher monster you control; the Rank of that Xyz Monster becomes the same as the Level of that Level 5 or higher monster, until the end of this turn. If you control more cards than your opponent, this card's Pendulum Scale becomes 4.

Efeito Monstro: Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 other monster you control; this card's ATK becomes that monster's, until the end of this turn.


Performapal Camelose CORE-JP005
Common

(Beast/Pendulum/Effect - EARTH - Level 4 - Scale 2 - ATK 800/DEF 1800)

Efeito Pendulum: Once per turn: You can target 1 face-up monster you control; until the end of the turn, all monsters your opponent currently controls lose 800 DEF, also if that target attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Efeito Monstro: If this card is destroyed by battle: You can make the monster that destroyed it lose 800 ATK.





Performapal Drumming Kong CORE-JP006
Common

(Beast/Pendulum/Effect - EARTH - Level 5 - Scale 2 - ATK 1600/DEF 900)

Efeito Pendulum: Once per turn, at attack declaration, when amonster you control battles an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase.

Efeito Monstro: If there are no monsters on the field, you can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its Level becomes 4. Once per turn, at attack declaration, when a monster you control battles an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase.


Superheavy Samurai Torch CORE-JP007
Common

(Machine/Effect - EARTH - Level 1 - ATK 500/DEF 300)

Efeito: When an opponent’s monster declares an attack while you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, then target 1 "Superheavy Samurai" monster you control; change the attack target to that monster and perform damage calculation. Once per turn, when an opponent’s monster declares an attack: You can change the attack target to this card and perform damage calculation. Cannot be destroyed by battle.






Opera the Melodious Diva CORE-JP008
Common

(Fairy/Effect - LIGHT - Level 4 - ATK 2300/DEF 1000)

Efeito: This card cannot attack the turn it is Normal Summoned or flipped face-up. If this card is sent to the Graveyard as a Fusion Material for aFusion Summon: You can activate this effect; "Melodious" monstersyou currently control cannot be destroyed by battle or card effects this turn.








Tam-tam the Melodious Diva CORE-JP009
Common

(Fairy/Effect - LIGHT - Level 4 - ATK 1000/DEF 2000)

Efeito: If this card is Special Summoned while you control a "Melodious"monster: You can add 1 "Polymerization" from your Deck or Graveyard to your hand. If this card is sent to the Graveyard as a Fusion Materialfor a Fusion Summon: You can target 1 "Melodious" monster you control; it loses 500 ATK, and if it does, inflict 500 damage to your opponent.








Fluffal Mouse CORE-JP010
Common

(Fairy/Effect - EARTH - Level 1 - ATK 100/DEF 100)

Efeito: During your Main Phase: You can Special Summon up to 2 "Fluffal Mouse" from your Deck. This effect can only be used once while this card is face-up on the field. You cannot Special Summon monsters from your Extra Deck during the turn you activate this effect, except "Frightfur" monsters.






D/D Pandora CORE-JP011
Common

(Fiend/Effect - DARK - Level 5 - ATK 1700/DEF 2100)

Efeito: When this card is destroyed by battle and sent to the Graveyard, or when this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard, while you control no cards: You can draw 2 cards.










Crystal Rose - CORE-JP012
Common

(Rock/Effect - LIGHT - Level 2 - ATK 500/DEF 500)

Efeito: Once per turn: You can send 1 "Gem-Knight" or "Melodious" monsterfrom your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn.






Raidraptor - Fuzzy Lanius - CORE-JP013
Rare

(Winged Beast/Effect - DARK - Level 4 - ATK 500/DEF 1500)

Efeito: If you control a "Raidraptor" monster other than "Raidraptor - Fuzzy Lanius": You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can add 1 "Raidraptor - Fuzzy Lanius" from your Deck to your hand. You cannot Special Summon monsters during the turn you activate any of this card's effects, except "Raidraptor" monsters. You can only use each effect of "Raidraptor - Fuzzy Lanius" once per turn.







Raidraptor - Singing Lanius CORE-JP014
Common

(Winged Beast/Effect - DARK - Level 4 - ATK 100/DEF 100)

EfeitoIf you control an Xyz Monster, you can Special Summon this card (from your hand). You can only Special Summon "Raidraptor - Singing Lanius" once per turn this way.










Entermage Damage Juggler CORE-JP015
Common

(Spellcaster/Effect - LIGHT - Level 4 - ATK 1500/DEF 1000)

Efeito: During either player's turn, when a card or effect that would inflict damage to you is activated: You can discard this card; negate the activation, and if you do, destroy it. During either player's Battle Phase: You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your Graveyard; add 1 "Entermage" monster from your Deck to your hand, except "Entermage Damage Juggler". You can only use this effect of "Entermage Damage Juggler" once per turn.





Entermage Flame Eater - CORE-JP016
Rare

(Spellcaster/Effect - FIRE - Level 4 - ATK 1200/DEF 1600)

Efeito: During either player's turn, when a card or effect that would inflictdamage to you is activated: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Entermage" monsters, also Special Summon this card from your hand, and if you do, you take no damage from that card or effect. If Summoned this way,banish this card when it leaves the field. If this card is Normal or Special Summoned: Inflict 500 damage to both players.




Entermage Hat Tricker CORE-JP017
Common

(Spellcaster/Effect - EARTH - Level 4 - ATK 1100/DEF 1100)

Efeito: If there are 2 or more monsters on the field, you can Special Summonthis card (from your hand). During either player's turn, when a card or effect is activated that would inflict damage to you: You can place 1 Entermage Counter on this card (max. 3), then reduce that damage to 0. While there are 3 Entermage Counters on this card, this card's ATKand DEF become 3300.








Entermage Trick Clown CORE-JP018
Common

(Spellcaster/Effect - LIGHT - Level 4 - ATK 1600/DEF 1200)

Efeito: If this card is sent to the Graveyard: You can target 1 "Entermage"monster in your Graveyard; Special Summon it, but change its ATK and DEF to 0, then you take 1000 damage. You can only use thiseffect of "Entermage Trick Clown" once per turn.








Entermage Stilts Shooter CORE-JP019
Rare

(Spellcaster/Effect - LIGHT - Level 6 - ATK 2200/DEF 0)

Efeito: If there are no monsters on the field, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Normal Summon monsters for the rest of this turn. During either player's turn, when a card or effect is activated that would inflict damage to your opponent while there is an "Entermage" monster other than this card in your Graveyard: You can banish this card from your Graveyard; inflict 2000 damage to your opponent. You can only use this effect of "Entermage Stilts Shooter" once per turn.





Red-Eyes Black Flare Dragon - CORE-JP020
Super/Secret Rare

(Dragon/Gemini/Effect - DARK - Level 7 - ATK 2400/DEF 2000)

Efeito: This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● At the end of a Battle Phase, if this card attacked or was attacked: You can inflict damage to your opponent equal to this card's original ATK. You can only use this effect of "Red-Eyes Black Flare Dragon"once per turn.




The Black Stone of Legend - CORE-JP021
Rare

(Dragon/Effect - DARK - Level 1 - ATK 0/DEF 0)

Efeito: You can Tribute this card; Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck, except "Red-Eyes B. Chick". If this card is in your Graveyard: You can target 1 Level 7 or lower "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; shuffle it into the Deck, and if you do, add this card from your Graveyard to your hand. You can only use 1 "Black Stone of Legend" effect per turn, and only once that turn.







Black Metal Dragon - CORE-JP022
Common

(Dragon/Effect - DARK - Level 1 - ATK 600/DEF 600)

Efeito: You can target 1 "Red-Eyes" monster you control, except "Red-Eyes B. Chick"; equip this monster from your hand or your side of the field to that target. It gains 600 ATK. If this card is sent from the field to theGraveyard: You can add 1 "Red-Eyes" card from your Deck to your hand, except "Red-Eyes B. Chick".









Red-Eyes Lightning Lord - Evil Archfiend - CORE-JP023
Super/Secret Rare

(Fiend/Gemini/Effect - DARK - Level 6 - ATK 2500/DEF 1200)

Efeito: This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Once per turn: You can destroy all face-up monsters your opponentcontrols with DEF lower than this card's ATK.








Protector of the Shrine - CORE-JP024
Common

(Dragon/Effect - DARK - Level 4 - ATK 0/DEF 2100)

Efeito: This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. While this card is in your hand or Graveyard, if a face-up Dragon-Type monster(s) on the field is sent to the Graveyard because of a card effect or being destroyed by battle, except "Protector of the Shrine": You can Special Summon this card, then, if that monster in the Graveyard is a Dragon-Type Normal Monster, you can add 1 Dragon-Type Normal Monster from your Graveyard to your hand. You can only use this effect of "Protector of the Shrine" once per turn.





Dragoknight Luster Pendulum - CORE-JP025
Super/Secret Rare

(Dragon/Pendulum/Tuner/Effect - LIGHT - Level 4 - Scale 5 - ATK 1850/DEF 0)

Efeito Pendulum: Once per turn, if you have a card in your other Pendulum Zone: You can destroy that card, and if you do, add 1 card with the same name from your Deck to your hand.

Efeito Monstro: Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, except for the Summon of a "Dragoknight" monster.







Igknight Magnum - CORE-JP026
Common

(Warrior/Pendulum - FIRE - Level 3 - Scale 7 - ATK 0/DEF 2000)

Efeito Pendulum: If you have an "Igknight" card in your otherPendulum Zone: You can destroy all cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.

Efeito Monstro (Apenas Descrição): A fire warrior capable of swordsmanship. His cold armored exterior hides an intense hot burning heart.





Igknight Eagle - CORE-JP027
Common

(Warrior/Pendulum - FIRE - Level 3 - Scale 2 - ATK 1600/DEF 300)

Efeito Pendulum: If you have an "Igknight" card in your otherPendulum Zone: You can destroy all cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.

Efeito Monstro (Apenas Descrição): An impulsive and action-oriented Igknight warrior. His comrades call him "Bullet Eagle" all the while keeping a sort of distance from him.





Igknight Dragnov - CORE-JP028
Common

(Warrior/Pendulum - FIRE - Level 4 - Scale 7 - ATK 1700/DEF 1300)

Efeito Pendulum: If you have an "Igknight" card in your otherPendulum Zone: You can destroy all cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.

Efeito Monstro (Apenas Descrição): A veteran Igknight warrior with a one-track mind who hates twisted things. Perhaps because of this, from time to time he questions his own weapon.




Igknight Musket - CORE-JP029
Common

(Warrior/Pendulum - FIRE - Level 4 - Scale 2 - ATK 1400/DEF 1900)

Efeito Pendulum: If you have an "Igknight" card in your other Pendulum Zone: You can destroy all cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.

Efeito Monstro (Apenas Descrição): The tactician of the Igknights, known for being calm, collected and knowledgeable. In reality, it just takes a while for the blood to actually rush to his head, and he's always angry inside.




Igknight Riot - CORE-JP030
Common

(Warrior/Pendulum - FIRE - Level 5 - Scale 7 - ATK 1500/DEF 2500)

Efeito Pendulum: If you have an "Igknight" card in your other Pendulum Zone: You can destroy all cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.

Efeito Monstro (Apenas Descrição): A high level warrior of the Igknight. His dual-wield gunblades, which are capable of cutting at a wide range regardless of location, strike fear into the hearts of not only the enemies, but also his own comrades.




Igknight Caliber - CORE-JP031
Common

(Warrior/Pendulum - FIRE - Level 6 - Scale 2 - ATK 2100/DEF 2200)

Efeito Pendulum: If you have an "Igknight" card in your other Pendulum Zone: You can destroy all cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck orGraveyard to your hand.

Efeito Monstro (Apenas Descrição): The vigorous assault captain of the Igknights. His high vigor and spirit creating problems everywhere is a constant headache for his subordinates.





Igknight Avenger - CORE-JP032
Rare

(Warrior/Effect - FIRE - Level 7 - ATK 2600/DEF 1800)

Efeito: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card from your hand. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 Spell/Trap Card your opponent controls on the bottom of the Deck.








Igknight Stinger - CORE-JP033
Super/Secret Rare

(Warrior/Effect - FIRE - Level 8 - ATK 2800/DEF 2300)

Efeito: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card from your hand. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 monster your opponent controls on the bottom of the Deck.









Aromage - Jasmine - CORE-JP034
Super/Secret Rare

(Plant/Effect - LIGHT - Level 2 - ATK 100/DEF 1900)

Efeito: While your LP are higher than your opponent's, during your Main Phase, you can Normal Summon 1 Plant-Type monster in addition to your Normal Summon/Set, except "Aromage - Jasmine". (You can only gain this effect once per turn.) Once per turn, if you gain LP: Draw 1 card.








Aromage - Cananga - CORE-JP035
Common

(Plant/Effect - EARTH - Level 3 - ATK 1400/DEF 1000)

Efeito: While your LP is higher than your opponent's, all monsters your opponent controls lose 500 ATK and DEF. Once per turn, if you gain LP: Target 1 Spell/Trap Card your opponent controls; return it to the hand.










Aromage - Rosemary - CORE-JP036
Common

(Plant/Effect - WATER - Level 4 - ATK 1800/DEF 700)

Efeito: While your LP is higher than your opponent's, if a Plant-Type monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1face-up monster on the field; change its battle position.








Aromage - Bergamot - CORE-JP037
Rare

(Plant/Effect - FIRE - Level 6 - ATK 2400/DEF 1800)

Efeito: While your LP is higher than your opponent's, if a Plant-Type monsters you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, if you gain LP: This card gains 1000 ATK and DEF until the end of your opponent's turn.









Aroma Jar - CORE-JP038
Common

(Rock/Effect - WIND - Level 1 - ATK 500/DEF 400)

Efeito: FLIP: During each player's End Phase, if this card is face-up on the field: Gain 500 LP. While this flipped face-up card is on the field, it cannot be destroyed by battle.











Infernoid Dekatron - CORE-JP039
Rare

(Fiend/Tuner/Effect - FIRE - Level 1 - ATK 500/DEF 200)

Efeito: If this card is Normal or Special Summoned: You can send 1 "Infernoid" monster from your Deck to the Graveyard, except "Infernoid Dekatron", and if you do, this card gains Levels equal to that monster's, its name becomes that monster's, and replace this effect with that monster's original effects.









Bird of Paradise Lost - CORE-JP040
Common

(Wyrm/Tuner/Effect - DARK - Level 8 - ATK 2700/DEF 1500)

Efeito: This card gains 100 ATK and DEF for each Tuner monster in yourGraveyard. Once per turn: You can send 1 Tuner monster from your hand to the Graveyard, then target 1 monster your opponent controls; take control of that target, until the End Phase.








Magical Abductor - CORE-JP041
Rare

(Spellcaster/Pendulum/Effect - EARTH - Level 4 - Scale 3 - ATK 1700/DEF 1400)

Efeito Pendulum: Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand.

Efeito Monstro: Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card gains 100 ATK for each Spell Counter on it. Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster-Typemonster from your Deck to your hand.



Eccentric Archfiend - CORE-JP042
Common

(Fiend/Pendulum/Effect - LIGHT - Level 3 - Scale 7 - ATK 800/DEF 1000)

Efeito Pendulum: You can target 1 other Spell/Trap Card on the field; destroy both this card and that target. You can only use this effectof "Eccentric Archfiend" once per turn.

Efeito Monstro: You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Eccentric Archfiend" once per turn.




Toon Cyber Dragon - CORE-JP043
Rare

(Machine/Toon/Effect - LIGHT - Level 5 - ATK 2100/DEF 1600)

Efeito: If the opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). This card cannot attack the turn it is Summoned. If you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.








Deskbot 005 - CORE-JP044
Common

(Machine/Pendulum/Effect - EARTH - Level 5 - Scale 10 - ATK 500/DEF 500)

Efeito Pendulum: You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated.

Efeito Monstro: If this card is Normal or Special Summoned: You cantarget 1 Spell/Trap Card on the field; destroy it. This card gains 500 ATK for each face-up "Deskbot" monster in your Extra Deck. If this card in thePendulum Zone is destroyed: You can target 1 "Deskbot" monster in yourGraveyard; Special Summon it. You can only use this effect of "Deskbot 005" once per turn.



Counterattacking "C" - CORE-JP045
Normal Rare

(Insect/Effect - EARTH - Level 4 - ATK 1400/DEF 1400)

Efeito: During either player's turn, when your opponent activates a Spell Cardthat includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATKfrom your Deck to your hand, except "Counterattacking "C"".






D/D/D Oracle Overlord D'Arc - CORE-JP046
Rare

(Fiend/Fusion/Effect - DARK - Level 7 - ATK 2800/DEF 2000)

Efeito: 2 "D/D" monsters
Any effect that would inflict damage to you increases your LP by the same amount, instead.










Gem-Knight Lady Brilliant Diamond - CORE-JP047
Common

(Rock/Fusion/Effect - EARTH - Level 10 - ATK 3400/DEF 2000)

Efeito: 3 "Gem-Knight" monsters
Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.






Black Dragon Archfiend - CORE-JP048
Ultra/Ultimate/Secret

(Dragon/Fusion/Effect - DARK - Level 9 - ATK 3200/DEF 2500)

Efeito: 1 Level 6 "Archfiend" Normal Monster + 1 "Red-Eyes" Normal Monster
If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this Fusion Summoned card attacked or was attacked: You can target 1 "Red-Eyes" Normal Monster in your Graveyard; inflict damage to your opponent equal to that target's original ATK, then shuffle that target into the Deck. You can only Special Summon "Black Dragon Archfiend(s)" once per turn.



Infernoid Tierra - CORE-JP049
Ultra/Secret/Ultimate Rare

(Fiend/Fusion/Effect - FIRE - Level 11 - ATK 3400/DEF 3600)

Efeito: "Infernoid Onuncu" + "Infernoid Lilith" + 1 or more "Infernoid" monsters.
When this card is Fusion Summoned: You can activate this effect; apply as many effects as possible, based on the number of Fusion Materials with different names used for its Fusion Summon, and resolve in sequence.
● 3 or more monsters: Each player sends 3 cards from their Extra Deck to the Graveyard.
● 5 or more monsters: Each player sends the top 3 cards of their Deck to the Graveyard.
● 8 or more monsters: Each player returns up to 3 of their banished cards to the Graveyard.
● 10 or more monsters: Each player sends their entire hand to the Graveyard.


Explosive Dragoknight Ignister Prominence - CORE-JP050
Ultra/Secret/Ultimate Rare

(Dragon/Synchro/Effect - FIRE - Level 8 - ATK 2850/DEF 0)

Efeito: 1 Tuner + 1 or more non-Tuner Pendulum Monsters
Once per turn: You can target 1 Pendulum Monster on the field or 1 card in either player's Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dragoknight" monster from your Deck in Defense Position, but it cannot be used as a Synchro Material.






Odd-Eyes Rebellion Dragon - CORE-JP051
Ultra/Secret/Ultimate/Holographic

(Dragon/Xyz/Pendulum/Effect - DARK - Rank 7 - Scale 4 - ATK 3000/DEF 2500)

Efeito Pendulum:  Once per turn, if you do not have a card in your other Pendulum Zone: You can take 1 Pendulum Monster from your Deck and place it in that Pendulum Zone.

Efeito Monstro: 2 Level 7 Dragon-Type monsters
If you can Pendulum Summon Level 7 monsters, you can Pendulum Summon this face-up card from your Extra Deck. If this card is Xyz Summoned by using an Xyz Monster as any of its Materials: This card can make up to 3 attacks during each Battle Phase this turn, also destroy as many Level 7 or lower monsters your opponent controls as possible, and if you do, inflict 1000 damage to your opponent for each monster destroyed by this effect. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy all cards in your Pendulum Zones, and if you do, place this card in your Pendulum Zone.


D/D/D Sniper Overlord Tell - CORE-JP052
Ultra/Ultimate

(Fiend/Xyz/Effect - DARK - Rank 5 - ATK 2300/DEF 2000)

Efeito: 2 Level 5 monsters
You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you have taken effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Covenant" card from your Deck to the Graveyard.



Entermage Trapeze Magician - CORE-JP053
Rare

(Spellcaster/Xyz/Effect - LIGHT - Rank 4 - ATK 2500/DEF 2000)

Efeito: 2 Level 4 Spellcaster-Type monsters
You take no damage lower than or equal to this card's ATK. Once per turn, during either player's Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 other face-up Attack Position monster on the field; it can make a second attack during each Battle Phase this turn, but destroy it at the end of the Battle Phase. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Entermage" monster from your Deck.




Red-Eyes Flare Metal Dragon - CORE-JP054
Ultra/Ultimate/Secret Rare

(Dragon/Xyz/Effect - DARK - Rank 7 - ATK 2800/DEF 2400)

Efeito: 2 Level 7 monsters
This card cannot be destroyed by card effects while it has Xyz Material. Each time your opponent activates a card or effect while this card has Xyz Material, inflict 500 damage to your opponent when that card or effect resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.






Pianissimo - CORE-JP055
Common

(Quick-Play Spell)

Efeito: Target 1 face-up monster you control; this turn, its original ATK becomes 100, also it cannot be destroyed by battle or card effects.











Brilliant Fusion - CORE-JP056
Common

(Continuous Spell)

Efeito: When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Materials, but change its ATK and DEF to 0. When this cardleaves the field, destroy that monster. Once per turn: You can discard 1 Spell Card; the monster Special Summoned by this effect gains ATK and DEF equal to its original ATK and DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.






Rank-Up-Magic Raptor's Force - CORE-JP057
Rare

(Quick-Play Spell) 

Efeito: If a "Raidraptor" Xyz Monster(s) under your control was destroyed and sent to the Graveyard this turn: Target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon that target, then Special Summon from your Extra Deck, 1 "Raidraptor" Xyz Monster that is 1 Rank higher than that target, using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)







Barrier Bubble - CORE-JP058
Common

(Continuous Spell)

Efeito: Each turn, the first time each "Performapal" and "Entermage" monster you control would be destroyed by battle or card effect, it is not destroyed. You take no battle damage from attacks involving a "Performapal" or "Entermage" monster you control.








Red-Eyes Fusion - CORE-JP059
Common

(Normal Spell)

Efeito: Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Red-Eyes" monster as a Fusion Material, using monsters from your hand, Deck, or your side of the field as Fusion Materials, but its name becomes "Red-Eyes B. Dragon" while it is face-up on the field. You cannot Normal or Special Summon monsters except by this card's effect, during the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.






Card of Red Jewel - CORE-JP060
Common

(Normal Spell)

Efeito: Send 1 Level 7 "Red-Eyes" monster from your hand to the Graveyard; draw 2 cards, then you can send 1 Level 7 "Red-Eyes" monster from your Deck to the Graveyard. You can only activate 1 "Card of Red Jewel" per turn.









Ignition Phoenix - CORE-JP061
Common

(Field Spell)

Efeito: "Igknight" monsters on the field gain 300 ATK and DEF. Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand.










Aroma Garden - CORE-JP062
Common

(Field Spell)

Efeito: Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control will gain 500 ATK and DEF until the end of your opponent's next turn. If an "Aroma" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP.








Void Dream - CORE-JP063
Super/Secret

(Continuous Spell)

Efeito: All "Infernoid" monsters you control with an original Level of 2 or higher become Level 1, also any battle damage they inflict to your opponent is halved. You can send this face-up card from the field to the Graveyard; Fusion Summon 1 "Infernoid" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field asFusion Materials. If your opponent controls a monster(s) that was Special Summoned from the Extra Deck while you do not, you can also use up to 6 monsters in your Deck as Fusion Materials.





Lone Reinforcement - CORE-JP064
Common

(Normal Spell)

Efeito: Target 1 face-up monster on the field; it gains 1500 ATK until the end of this turn.












Wrongful Arrest - CORE-JP065
Rare

(Quick-Play Spell)

Efeito: Until the end of your next turn, neither player can add cards from their Deck to their hand except by drawing them.












Swaying Gaze - CORE-JP066
Common

(Quick-Play Spell)

Efeito: Destroy all cards in the Pendulum Zones, then apply these effects and resolve in sequence, depending on the number of cards destroyed.
● 1 or more: Inflict 500 damage to your opponent.
● 2 or more: Add 1 Pendulum Monster from your Deck to your hand.
● 3 or more: Banish 1 card on the field.
● 4: Add 1 "Swaying Gaze" from your Deck to your hand.





Chicken Race CORE-JP067
Normal Rare

(Field Spell)

Efeito: The player with lesser LP takes no damage. Once per turn, during either player's Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects. Cards and effects cannot be activated in response to this effect's activation.
● Draw 1 card.
● Destroy this card.
● Your opponent gains 1000 LP.







Brilliant Spark CORE-JP068
Common

(Normal Trap)

Efeito: If a "Gem-Knight" monster(s) you control is destroyed by battle with an opponent's attacking monster or by an opponent's card effect: Target 1 of those monsters; inflict damage to your opponent equal to that monster's original ATK. If this card is in your Graveyard: You can send 1 "Gem-Knight" card from your hand to the Graveyard; add this card to your hand. You can only activate 1 "Brilliant Spark" per turn.







Raidraptor - Return CORE-JP069
Common

(Normal Trap)

Efeito: If a "Raidraptor" monster you control is destroyed by battle: Target 1 "Raidraptor" monster in your Graveyard; add that target to your hand. If a "Raidraptor" monster(s) you control is destroyed by a card effect: You canbanish this card from your Graveyard; add 1 "Raidraptor" card from your Deck to your hand. You can only use this effect of "Raidraptor – Return" once per turn.







Raptor's Gust CORE-JP070
Common

(Counter Trap)

EfeitoWhen a Spell/Trap Card is activated while you control a "Raidraptor" card: Negate that activation, and if you do, destroy it.










Trick Box CORE-JP071
Common

(Normal Trap)

Efeito: If an "Entermage" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 monster your opponent controls; take control of it until the End Phase, then Special Summon 1 "Entermage" monster from your Graveyard to your opponent's side of the field, but control of it returns to the owner during the End Phase.








Return of Red-Eyes CORE-JP072
Common

(Continuous Trap)

Efeito: If you control a "Red-Eyes" monster, except "Red-Eyes B. Chick": You can target 1 Normal Monster in your Graveyard; Special Summon it. If this card is destroyed by an opponent's card effect and sent to the Graveyard: You can target 1 "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; Special Summon it. You can only use each effect of "Return of Red-Eyes" once per turn.







Igknight Burst CORE-JP073
Rare

(Continuous Trap)

Efeito: Once per turn, during your Main Phase: You can destroy up to 3 other "Igknight" cards you control, then return cards your opponent controls to the hand, equal to the number of cards destroyed. If this card is sentto the Graveyard: You can add 1 face-up "Igknight" Pendulum Monsterfrom your Extra Deck to your hand.








Moist Wind CORE-JP074
Common

(Continuous Trap)

Efeito: You can pay 1000 LP; add 1 "Aroma" monster from your Deck to your hand. If your LP is less than your opponent's: You can gain 500 LP. You can only use each effect of "Moist Wind" once per turn.










Dry Wind - CORE-JP075
Common

(Continuous Trap)

Efeito: If you gain LP: Target 1 face-up monster your opponent controls; destroy it. If you control an "Aroma" monster, and your LP is at least 3000 higher than your opponent's: You can pay LP equal to the difference; destroy face-up monsters your opponent controls whose total ATK are less than or equal to the amount of LP paid. You can only use each effect of "Dry Wind" once per turn.







Air Force CORE-JP076
Super/Secret

(Normal Trap)

Efeito: When an opponent's monster declares an attack: Return all Attack Position monsters your opponent controls to the hand.











Giant Weasel Explosion CORE-JP077
Common

(Normal Trap)

Efeito: If the total ATK of all monsters your opponent controls is higher than your LP: Your opponent shuffles face-up monsters they control into theDeck until the total ATK of all face-up monsters they control is less than or equal to your LP.










Scales of Judgment CORE-JP078
Common

(Normal Trap)

Efeito: If your opponent controls more cards than the total number of cards in your hand and your side of the field: Draw cards equal to (that card deficit?)/(your current card deficit?). You can only activate 1 "Scales of Judgment" per turn.









Extra Buck CORE-JP079
Rare

(Continuous Trap)

EfeitoEach time a card(s) is added to your Extra Deck, place 1 Spell Counter on this card (max. 3). You can send this card with 3 Spell Counters to the Graveyard; draw 2 cards.











Side Effect? CORE-JP080
Normal Rare

(Normal Trap)

EfeitoYour opponent draws up to 3 cards, then you gain 2000 LP for each card drawn.











Planetter, the Dwarf Star Dragon CORE-JP081
Common

(Dragon/Effect - LIGHT - Level 4 - ATK 1700/DEF 1200)

Efeito: During the End Phase, if this card was Normal Summoned this turn: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand.











Wicked God Ark Makina CORE-JP082
Common

(Fiend/Effect - DARK - Level 4 - ATK 100/DEF 2100)

EfeitoWhen this card inflicts battle damage to your opponent: You canSpecial Summon 1 Normal Monster from your hand or Graveyard.











Minerva, Lightsworn Saint CORE-JP083
Super/Secret Rare

(Fairy/Xyz/Effect - LIGHT - Rank 4 - ATK 2000/DEF 800)

Efeito: 2 Level 4 monsters
You can detach 1 Xyz Material from this card; send the top 3 cards of your Deck to the Graveyard, and if you do, draw 1 card for each "Lightsworn" card sent to the Graveyard. If this card is destroyed by battle, or if this card in your possession is destroyed by an opponent's card effect: You can send the top 3 cards of your Deck to the Graveyard, and if you do, you can destroy cards on the field, up to the number of "Lightsworn" cards sent to the Graveyard. You can only use each effect of "Minerva, Lightsworn Saint" once per turn.




Judgment of the Lightsworn CORE-JP084
Common

(Normal Trap)

Efeito: When this card is activated: Place this card on top of your Deck. If this card is sent to the Graveyard by the effect of a "Lightsworn" monster: You can add 1 "Judgment Dragon" from your Deck to your hand.




Geargianchor CORE-JP085
Common

(Machine/Effect - EARTH - Level 4 - ATK 1800/DEF 500)

Efeito: Once per turn: You can change this card to face-down Defense Position. If this card is flipped face-up: You can destroy any number of monsters on the field, up to the number of other "Geargia" monsters you control.










Geargia Change CORE-JP086
Rare

(Quick-Play Spell)

Efeito: Target 2 or more "Geargiano" monsters with different names in your Graveyard; Special Summon them. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those monsters only. You can only activate 1 "Geargia Change" per turn.









Dragodeus, the Empowered Warrior CORE-JP087
Common

(Warrior/Pendulum/Effect - LIGHT - Level 4 - Scale 2 - ATK 1500/DEF 1500)

Efeito Pendulum: At the start of the Damage Step, if a monster youcontrol battles a face-up monster your opponent controls: You candiscard 1 card; halve the ATK and DEF of that opponent's monster.

Efeito Monstro: When this card in your Monster Zone is destroyed by battle with an opponent's attacking monster or by an opponent's card effect: You can activate this effect; during this turn's End Phase, add 1 Warrior or Spellcaster-Type monster with 2000 or less ATK from your Deck to your hand, except "Dragodeus, the Empowered Warrior".


Dragonox, the Empowered WarriorCORE-JP088
Common

(Warrior/Pendulum/Effect - DARK - Level 4 - Scale 7 - ATK 1500/DEF 1500)

Efeito Pendulum: When an opponent's monster declares an attack: You can destroy this card, and if you do, end the Battle Phase.

Efeito Monstro: Once per turn: You can discard 1 card, then target 1 Warrior or Spellcaster-Type monster with 2000 or less ATK in your Graveyard; Special Summon it in face-down Defense Position.

Aether, the Wicked Empowering Dragon CORE-JP089
Rare

(Dragon/Pendulum/Effect - DARK - Level 6 - ATK 2100/DEF 1600)

Efeito PendulumOnce per turn: You can banish 1 "Empowered Warrior" monster from your Graveyard, then target 1 card on the field; destroy it.

Efeito Monstro: When this card is Normal or Special Summoned: You can target 1 monster on the field; banish that target.






Empowering Armory CORE-JP090
Common

(Field Spell)

Efeito: Dragon-Type, Warrior-Type and Spellcaster-Type monsters you control gain 300 ATK. Once per turn: You can discard 1 card; Special Summon 1 "Empowered Warrior" monster from your Deck. Once per turn: You can banish 4 Warrior-Type and/or Spellcaster-Type monsters from your Graveyard; add 1 "Aether" monster from your Deck to your hand.

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